Products related to Role-playing:
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Game Design Deep Dive : Role Playing Games
Game Design Critic Josh Bycer is back with another entry in the Game Design Deep Dive series to discuss the Role-Playing Game genre.Arguably one of the most recognizable in the industry today, what is and what isn’t an RPG has changed over the years.From the origins in the tabletop market, to now having its design featured all over, it is one of the most popular genres to draw inspiration from and build games around.This is a genre that looks easy from the outside to make, but requires understanding a variety of topics to do right. A breakdown of RPG mechanics and systems, perfect for anyone wanting to study or make one themselvesThe history of the genre – from tabletop beginnings to its worldwide appealThe reach of the genre – a look at just some of the many different takes on RPGs that have grown over the past 40 yearsAn examination of how RPG systems can be combined with other designs to create brand new takes
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Role-playing masks
Role-playing masks
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Role-playing masks
Role-playing masks
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Role-Playing Games in Psychotherapy : A Practitioner's Guide
This book offers an accessible, comprehensive resource to practitioners who wish to incorporate RPGs into their client-work.Tabletop role-playing games, RPGs, have long been associated with various unique emotional, cognitive, and social benefits, but only recently has the term 'RPG Therapy' entered into the mental-health lexicon.Presenting simple game- and storytelling mechanics, and demonstrating how they may be utilized in accordance with specific professional modalities, this supportive guide explores every step of the implementation process, from underlying therapeutic principles to initial creative exercises to actual in-session play, and encourages readers to have confidence in their own imaginative abilities.Written for practitioners of all levels of client- and RPG experience, this groundbreaking and authoritative book provides case examples and practical tools, along with pragmatic and straightforward advice on how to implement this exciting new form of intervention.
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What are chat role-playing games?
Chat role-playing games are online games where players assume the roles of fictional characters and interact with each other through text-based chat. These games often have a set storyline or setting, and players create and develop their characters within that framework. Players take turns writing out their character's actions and dialogue, and the game progresses as the story unfolds through collaborative storytelling. Chat role-playing games can take place in various genres, such as fantasy, science fiction, or historical settings, and provide a creative and immersive experience for participants.
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Do you know role-playing games?
Yes, I am familiar with role-playing games (RPGs). RPGs are a type of game where players take on the roles of characters in a fictional setting and engage in storytelling and decision-making. These games often involve elements of strategy, character development, and collaborative storytelling. RPGs can be played in various formats, including tabletop, live-action, and video games.
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What distinguishes a good role-playing server and what role-playing games are there?
A good role-playing server is characterized by a welcoming and inclusive community, well-defined rules and guidelines for role-playing, active and engaged players, and a variety of opportunities for character development and storytelling. Some popular role-playing games include Dungeons & Dragons, World of Warcraft, The Elder Scrolls series, and Final Fantasy. Each of these games offers unique settings, characters, and gameplay mechanics that allow players to immerse themselves in rich, interactive role-playing experiences.
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How can one earn money in online role-playing games?
One can earn money in online role-playing games by participating in in-game activities such as completing quests, defeating monsters, and looting valuable items. Players can also trade items and currency with other players in exchange for real money. Some games also offer the option to sell in-game items, characters, or currency on external platforms or marketplaces. Additionally, some players may choose to stream their gameplay or create content related to the game, and earn money through sponsorships, donations, or ad revenue.
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Playing at the World, 2E, Volume 2 : Three Pillars of Role-Playing Games
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Puzzle 2 : Role Playing Game
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Tortured Earth Role Playing Game
How is Tortured Earth different from other RPGs?Tortured Earth is a unique, classless system that uses skill points for character advancement. The system is genre-less and easily integrates sci-fi, fantasy, and horror. As a classless system, players may create their own specialty characters without the constraints of pre-defined limitations. Players may pick from a wide variety of playable species ranging from classic fantasy, aliens, insectoids, animal hybrids, and more. Characters are awarded Skill Points as rewards for completing storylines, quests, or defeating adversaries. Skill Points are placed into Point Pools used to power skills and abilities. Advancement and basic operational mechanics are unified using a Ranking system. Once a player learns a single interactive system, they immediately know how all other systems operate - general skills and crafting, magic spells, psychic powers, and weapons. Tortured Earth boasts a unique system for the casting of spells and psychic powers. Through fusion abilities, spellcasters may combine variants to unleash new effects. Psychics may focus their powers through psychic crystals to add additional status effects. At certain thresholds, new investment opportunities are available and fuse magic, psychic, and weapon abilities. From the Game Master perspective, the Mist can be used as a mechanic to transport characters from one genre to another or other worlds and realities. This mechanic allows the transition of characters between sci-fi, fantasy, and horror settings seamlessly without losing skills, assigned points, or equipment. Tortured Earth Imagine that within the next hour, your computer screen turns RED. The only words visible are 'The Gate is Open. Beware the Mist'. Every computer, television, tablet, and cell phone on the planet has the same message. An hour later, it abruptly ends. Twelve hours from the initial Broadcast, every human in New York City instantly vanishes. The world continues to unravel as magic, aliens, telepaths, and far worse flood through random cracks in reality. Reality itself has lost the ability to keep barriers in place. Magic and its associated species mingle with future civilizations and alternate realities in which humans never existed. Tortured Earth is a world torn by plague, warring species and factions, and fragmented civilizations. The few remaining humans have learned to coexist with their alien neighbors. Some have formed strong communities to combat the terrors that have come through the Mist. The only sign that a crack is forming is the odd atmospheric depression causing a dense mist. Those who enter The Mist don't always return. Those who return from The Mist are never the same. Many that didn't disappear after encountering the Mist have instead mutated into a hybridization of animals, insects, or other unrecognizable species. Welcome to our Tortured Earth. Beware the Mist.
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Strictly Fantasy : The Cultural Roots of Tabletop Role-Playing Games
Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since.This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture.It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby's birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play.This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism.All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a "strict" framework of rules.Far from being an accidental offshoot of marginalized fan communities, role-playing games' ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.
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At what age should one start playing role-playing games?
There is no specific age at which one should start playing role-playing games, as it ultimately depends on the individual's maturity and understanding of the game. However, many role-playing games have age recommendations, such as 12+ or 16+, due to the complexity of the game mechanics and themes. It's important for parents to consider their child's ability to understand and engage with the game before allowing them to play. Ultimately, it's best to introduce role-playing games when the child is old enough to comprehend the rules and concepts of the game.
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What are online text-based role-playing games, forums, and browser games?
Online text-based role-playing games, forums, and browser games are types of online interactive platforms where users can engage in storytelling, role-playing, and gaming through text-based communication. In text-based role-playing games, players create characters and interact with each other and the game world through written descriptions and dialogue. Forums are online discussion platforms where users can engage in conversations, share information, and participate in role-playing scenarios. Browser games are simple online games that can be played directly in a web browser, often with minimal graphics and reliance on text-based interactions. These platforms provide a space for creative expression, social interaction, and gaming without the need for advanced graphics or complex game mechanics.
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What are role-playing games in thoughts?
Role-playing games in thoughts are a form of mental simulation where individuals create and act out fictional scenarios in their minds. This can involve imagining themselves as different characters in various settings, and making decisions and choices as those characters. Role-playing games in thoughts can be a way for individuals to explore different perspectives, problem-solving skills, and creativity, all within the confines of their own imagination. It can also be a form of escapism and entertainment, allowing individuals to immerse themselves in a different world and experience new adventures.
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Do role-playing games appeal to you?
As an AI, I don't have personal preferences or feelings, so I don't have the capacity to be appealed to or not. However, I can understand why role-playing games appeal to many people. They offer a chance to immerse oneself in a different world, take on a new persona, and engage in collaborative storytelling with others. The freedom to make choices and shape the outcome of the game can be very appealing to those who enjoy creativity and imagination.
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