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Products related to Interactive:


  • Interactive DVD Games: Volume 3
    Interactive DVD Games: Volume 3

    Triple pack of games, including 'Roulette', 'Poker Dice' and 'Ultimate Poker'.

    Price: 7.49 £ | Shipping*: 3.99 £
  • Interactive Storytelling for Video Games : Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more
    Interactive Storytelling for Video Games : Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more

    What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given?Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games.You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games.You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

    Price: 39.99 £ | Shipping*: 0.00 £
  • Never Alone : Video Games as Interactive Design
    Never Alone : Video Games as Interactive Design


    Price: 35.00 £ | Shipping*: 0.00 £
  • Essential Mathematics for Games and Interactive Applications
    Essential Mathematics for Games and Interactive Applications

    Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming.It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes. New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile.It also updates the material on real-time graphics with coverage of more realistic materials and lighting. The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine.It also explores all the stages of the rendering pipeline.The authors explain how to represent, transform, view, and animate geometry.They then focus on visual matters, specifically the representation, computation, and use of color.They also address randomness, intersecting geometric entities, and physical simulation. An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics.It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays. Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications.The site also includes slides and notes from the authors’ GDC tutorials.

    Price: 105.00 £ | Shipping*: 0.00 £
  • What is the difference between an interactive movie and interactive television?

    An interactive movie is a film that allows the viewer to make choices that affect the storyline and outcome, often through the use of branching narratives or decision points. Interactive television, on the other hand, refers to TV shows or programs that incorporate interactive elements, such as allowing viewers to vote on outcomes or participate in live polls. While both interactive movies and interactive television involve viewer engagement, the main difference lies in the medium - one is a film, while the other is a television program.

  • What is the difference between an interactive and a non-interactive shell?

    An interactive shell is a command-line interface that allows the user to interact with the system by entering commands and receiving immediate feedback. It is typically used for real-time interaction with the system, such as running commands, navigating directories, and managing files. On the other hand, a non-interactive shell is typically used for running scripts or batch processing, where the user does not need to interact with the system in real-time. Non-interactive shells do not provide a prompt for user input and are often used for automated tasks or background processing.

  • Do you like interactive movies?

    As an AI, I don't have personal preferences, but interactive movies can be a fun and engaging way to experience a story. The ability to make choices that impact the outcome of the story can make the viewing experience more immersive and interactive. It also allows for multiple viewings with different outcomes, adding to the rewatch value of the movie.

  • How does Apple implement interactive websites?

    Apple implements interactive websites by using a combination of HTML, CSS, and JavaScript to create dynamic and engaging user experiences. They utilize responsive design to ensure that their websites work seamlessly across different devices and screen sizes. Additionally, Apple incorporates interactive elements such as animations, sliders, and interactive forms to enhance user engagement. They also prioritize accessibility and usability to ensure that their websites are easy to navigate and interact with for all users.

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  • Interactive Level 1 Teacher's Book with Online Content
    Interactive Level 1 Teacher's Book with Online Content

    Interactive is an exciting four-level course for teenage learners from elementary to upper-intermediate levels (CEF A2-B2). This contains full explanations working with the Student's Book material and an answer key.The introduction includes tips for teaching skills, using the internet and the DVDs, and managing the 'Interaction' and 'Pronunciation' sections.There is an optional activity for every page of the Student's Book developing grammar, vocabulary, reading or listening.Background cultural information is provided where relevant and there are weblinks to follow on from the 'Skills4Real' sections.There is also around an hour's worth of optional reading, listening and speaking activities to accompany each graphic novel instalment.

    Price: 36.18 £ | Shipping*: 0.00 £
  • Interactive Level 2 Student's Book with Online Content
    Interactive Level 2 Student's Book with Online Content

    Interactive is an exciting four-level course for teenage learners from elementary to upper-intermediate levels (CEF A2-B2). The Level 2 Student's Book will get and keep your students talking, using real, contemporary English. 'Interaction' sections give learners the confidence to use English in real-life situations and a fold-out classroom language reference on the cover provides students with the phrases they need for speaking activities. 'Skills4Real' sections, 'Culture UK' noticeboards and 'Culture World' magazines practise skills using authentic reading material, and unscripted listenings, with activities and projects to put this language into practice.

    Price: 32.43 £ | Shipping*: 0.00 £
  • Interactive Level 2 Teacher's Book with Online Content
    Interactive Level 2 Teacher's Book with Online Content

    Interactive is an exciting four-level course for teenage learners from elementary to upper-intermediate levels (CEF A2-B2). This contains full explanations working with the Student's Book material and an answer key.The introduction includes tips for teaching skills, using the internet and the DVDs, and managing the 'Interaction' and 'Pronunciation' sections.There is an optional activity for every page of the Student's Book developing grammar, vocabulary, reading or listening.Background cultural information is provided where relevant.There is also around an hour's worth of optional reading, listening and speaking activities to accompany each graphic novel instalment.

    Price: 36.18 £ | Shipping*: 0.00 £
  • Interactive Level 3 Student's Book with Online Content
    Interactive Level 3 Student's Book with Online Content

    Interactive is an exciting four-level course for teenage learners from elementary to upper-intermediate levels (CEF A2-B2). The Level 3 Student's Book will get and keep your students talking, using real, contemporary English. 'Interaction' sections give learners the confidence to use English in real-life situations and a fold-out classroom language reference on the cover provides students with the phrases they need for speaking activities. 'Skills4Real' sections, 'Culture UK' noticeboards and 'Culture World' magazines practise skills using authentic reading material, and unscripted listenings, with activities and projects to put this language into practice.

    Price: 31.94 £ | Shipping*: 0.00 £
  • How to program interactive network graphs?

    To program interactive network graphs, you can use libraries such as D3.js, vis.js, or networkx in Python. These libraries provide tools for creating and customizing network graphs, as well as adding interactive features such as zooming, panning, and tooltips. You can also use HTML, CSS, and JavaScript to create interactive elements and behaviors for the network graph. Additionally, you can utilize data visualization platforms like Tableau or Power BI to create interactive network graphs with drag-and-drop functionality.

  • What are interactive and passive media?

    Interactive media refers to content that allows the user to actively engage with it, such as through clicking, dragging, or typing. This type of media requires the user to participate and make choices, leading to a more personalized and engaging experience. On the other hand, passive media refers to content that is consumed without any active participation from the user, such as watching a movie or reading a book. Passive media does not require the user to interact with the content in order to consume it.

  • How can one create an interactive website?

    To create an interactive website, one can start by planning the website layout and design with user engagement in mind. Incorporating features such as buttons, forms, sliders, and interactive elements like quizzes or games can make the website more engaging. Utilizing technologies like HTML, CSS, and JavaScript can help in creating dynamic and interactive elements on the website. Additionally, integrating social media plugins, chatbots, and feedback forms can enhance user interaction and overall user experience on the website.

  • What interactive series are available on Netflix?

    Some interactive series available on Netflix include "Black Mirror: Bandersnatch," where viewers make choices that affect the outcome of the story, "You vs. Wild," where viewers help Bear Grylls make decisions in survival situations, and "Carmen Sandiego: To Steal or Not to Steal," an interactive special based on the animated series. These interactive series allow viewers to engage with the storylines and have a more personalized viewing experience.

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